Prerequisite(s): ARFD 101. Restriction(s): Illustration majors only. This course explains idea and concept evolution processes for illustration and explores sketching, drawing, and painting to engage visual dialogue and experimentation. The role of research, contemporary and historical and across media and sources, receives emphasis. Through a variety of projects students explore illustration across media formats and functions. Students develop experience with the role of a conceptual approach and skill in developing and extending visualizations.
Prerequisite(s): ARIL 101 and ARFD 103. Restriction(s): BFA Illustration majors only. Students are comprehensively introduced to digital painting techniques used in creating illustration artwork. Students develop skills using image manipulation and painting tools to replicate and interpret traditional painting techniques digitally, through exercises that emphasize techniques of visual elaboration with attention to composition, light, hue and value.
Prerequisite(s): ARIL 101 and ARFD 103. Restriction(s): BFA Illustration majors only. Students are comprehensively introduced to digital painting techniques used in creating illustration artwork. Students develop skills using image manipulation and painting tools to replicate and interpret traditional painting techniques digitally, through exercises that emphasize techniques of visual elaboration with attention to composition, light, hue and value.
Prerequisite(s): ARIL 101. Restriction(s): BFA Animation / Illustration majors only. Students study the art of storytelling and creative writing through visual media. Projects include the application of narrative in advertising, video games, picture books, graphic novels, film, comic arts, animation, and illustration.
Prerequisite(s): WRIT 105 or HONP 100. Restriction(s): BFA Animation / Illustration majors only. In Cartooning, students will experience creating cartoons from the isolation of an idea to publication. This course is a studio exploration of the single‐panel cartoon, humorous illustration, and the editorial cartoon through discussion, examination and experimentation. Dialogues include cartoon formats, concepts, styles, techniques and history. Each major project assignment will receive ongoing one on one critiques and will culminate in a group critique or "publication deadline".
Prerequisite(s): ARIL 101 and ARFD 124. Restriction(s): BFA Illustration majors only. This course focuses on designing and developing characters for illustration. Students will explore conceptualizing and sketching characters, humans and anthropomorphized objects and animals, in ink, pencil, and markers. Character persona, context, and emotional development are portrayed in sketch series that include physical details and 360-degree visualizations, of characters at rest and in action. Emphasis s also placed on character development through critique and discussion. Text description is also explored.
Prerequisite(s): ARIL 101. Restriction(s): BFA Illustration majors only. Students learn and apply production techniques for real‐world presentation of moving two-dimensional images to create story through collage and motion manipulations. Topics include timing, hand-drawn effects, bitmap and vector brushes, and multi-plane composition.
Prerequisite(s): ARIL 225. Restriction(s): BFA Animation / Illustration majors only. Course dedicated to the fast-paced world of magazine and newspaper illustration, with a heavy focus on concepts and how to interpret a story, but also including some new developments such as simple animations for online and mobile editions.
Prerequisite(s): ARIL 200. Restriction(s): BFA Illustration majors only. This course continues the exploration of application of digital painting software as a painting medium for illustrators. Students formulate digital brushes to refine the art of illustration. Projects blend digital technology with traditional theory, forming an advanced specialty technique. Particular focus on the nuances of color, expression, and environment will build the student's professional creativity.
Prerequisite(s): ARIL 202. Professional experience during a college career is a significant necessity and initiation to the industry. This course supervises students throughout the individual portfolio and website development. Students learn how to form a proper resume and drafting a suitable cover letter for explicit job opportunities. Lessons and projects include an online profile set-up and resume upload to networking sites, and methods of research and application to internships. Students learn professional practices, etiquette, and are required to attend networking events. Projects involve preceding classwork crafted to a professional level as well as projects specific to internship trends. Upon the conclusion of the course, students will apply to a minimum of fifteen internships. Offered as ARIL 301 through Winter 2023. To become ANIM 401 effective Spring 2023.
Prerequisite(s): ARIL 202. This course resumes the exploration of advanced techniques in 3D sculpting and topology for animation, dynamics, and 3D printing. Students develop their practice building and sculpting 3D models through an in-depth analysis of character design and anatomy as well as hard-surfaced modeling. Offered as ARIL 302 through Winter 2023. To become ANIM 302 effective Spring 2023.
Prerequisite(s): ARIL 261. Restriction(s): BFA Illustration majors. Students will create cartoons from the refinement and isolation of a concept from a prompt to publication-ready content. This studio exploration of the single-panel cartoon, the editorial cartoon, and humorous illustration uses discussion, examination, analysis, and experimentation to achieve expressive cartoons. Cartoon formats, concepts, styles, and techniques are explored using historical and contemporary examples. Critiques and discussion provide an audience whose reactions are incorporated by the student presenter as learning tools toward humorist execution. Assignments are treated as part of a publication process that functions on firm deadlines for delivery, revision, and final artwork.
Prerequisite(s): ARIL 300, ARIL 225 or ARIL 262. Restriction(s): Animation and Illustration majors only. In this course, students will create multiple projects associated with the illustration festival conventions. Throughout the class, students produce a group zine, an individual graphic book, and three packaged merchandises for selling to the public at a festival. This class challenges students in areas such as package design, visual layout, and creating commodities that will retail at conventions such as MoCCA Fest NYC.
Prerequisite(s): ARIL 200. Restriction(s): Illustration majors only. Students develop visual ideas for illustration by uniting conceptual thinking (telling a story, using historical concepts), critical thinking (verbal/visual vocabulary, writing), creative thinking (problem-solving), and strong technical and communication skills. The student will originate and carry an idea through stages from ideation to elaboration and refinement. Projects use digital and traditional media. Through writing about their processes and research, students will explore their illustrative style discursively. Equivalent course ARIL 215 effective through Fall 2020.
Prerequisite(s): ARIL 262. Restriction(s): BFA Animation / Illustration majors only. Students learn how to organize and plan an animation project, add sound and finish their final product. All the steps from concept to final product are covered: Storyboarding, Animatic, Sound, Post-production. While students will make use of computer technology for the practical side of this course, the main focus is on the professional animation process: workflow, planning and best practices.
Prerequisite(s): ARIL 202. Restriction(s): BFA Animation / Illustration majors only. This course teaches students the fundamentals of a 3D animation workflow focusing on rigging techniques and implementing weighting methods for organic model deformation. Students learn to integrate their rigs into a production pipeline and create calisthenic tests and animation cycles for models ranging from a game character, environment props, and product construction.
Prerequisite(s): ARIL 262. Restriction(s): BFA Animation / Illustration majors only. This course focuses on the requirements for animations that are to be viewed on the Internet and mobile media, which differ from the more traditional animation platforms like television and the big screen. Current trends will be surveyed. Ways to translate static illustration into a moving Internet/Mobile media experience are investigated, both conceptually and technically. Students will create work that is appropriate for chosen media.
Prerequisite(s): ARIL 264. Restriction(s): BFA Illustration majors only. This course examines and develops skills to effectively use digital fonts and hand drawn letter and number symbols in illustration. Projects teach the proper use of typography to aesthetically enhance expression and/or communicate specific meanings. Type is a crucial aspect of illustration craft and students will engage pragmatic concerns associated with selecting, combining, and creating lettering for illustration.
Prerequisite(s): ARIL 310 and ARIL 321. Restriction(s): BFA Animation / Illustration majors only. Students will design, evaluate and critique simple games and interactive VR. This course is a study and implementation of game design fundamentals and concepts. Students develop a broad theoretical, analytical and conceptual understanding of game design and the art of motivating people to play games. Offered as ARIL 325 through Winter 2023. To become ANIM 325 effective Spring 2023.
Prerequisite(s): ARIL 321, and ARIL 310. Restriction(s): BFA Animation/Illustration majors only. Our second‐level intermediate compositing course picks up from ARIL 310. Students use compositing software the major visual effects studios use for feature films, television, commercials and music videos. Students will demonstrate an understanding of key concepts and techniques through the creation of animations and digital media. This course addresses computer generated motion graphics and digital video effects as they pertain to design, animation and performance art. Offered as ARIL 330 through Winter 2023. To become ANIM 330 effective Spring 2023.
Prerequisite(s): ARIL 321 and ARIL 200. Restriction(s): BFA Animation / Illustration majors only. This course encourages students to push the boundaries of animation software, breaking away from the entertainment style of 3D animation. Experimental Animation encourages artistic license; students are encouraged to actualize their vision, focusing on conceptual and creative methods resulting in inventive practices within 3D animation. Offered as ARIL 331 through Winter 2023. To become ANIM 331 effective Spring 2023.
Prerequisite(s): ARIL 262. Technology enables illustrators to incorporates movement, animation, sound, music, and multimedia effects. Publications generate a distinct product by employing editorial illustrators to describe and represent an anecdote visually. Through various projects, this course covers the benefits of added mobility in illustration. Offered as ARIL 335 through Winter 2023. To become ANIM 335 effective Spring 2023.
Prerequisite(s): ARIL 225. Concept illustrators consider characters in worlds, diverse environments, and articles discovered in gaming. Illustrators blend problem-solving tactics with the capacity of digital tools, anatomy, perspective, color, and visual storytelling to develop innovative theories. Students practice an array of methods to produce a body of work that exhibits technical skill and aptitude for successful visual narrative. Offered as ARIL 349 through Winter 2023. To become ANIM 349 effective Spring 2023.
Prerequisite(s): ARIL 225, ARIL 300 and ARIL 311. Restriction(s): BFA Animation / Illustration majors only. Illustrators need to be prepared for the business aspect of the freelance market. Students will gain an understanding of information in regards to executing an assignment successfully and efficiently. This class practices interpersonal skills and goes through every phase, from understanding legal contracts that are essential to a business transaction to negotiating rates.
Prerequisite(s): ARIL 202, ARIL 262 or ARIL 300. Pitch Bible Studies incorporates development and selling an animated TV series. The goal of this course is to provide the fundamentals for developing an animated series from creating great characters to a pitch bible. Students will learn how to sell their show, network, and pitch it within the industry. Other topics cover domestic and international markets, financing, production, and licensing and merchandising. May be repeated for a maximum of 9 hours.
Prerequisite(s): ARIL 202. This course is designed to equip each student with foundational knowledge covering the wide range of immersive technologies while at the same time providing hands‐on experience with AR/VR equipment, use of required software development kits and implementation of an immersive tech to solve real‐world problems. May be repeated for a maximum of 9 credits. Offered as ARIL 355 through Winter 2023. To become ANIM 355 effective Spring 2023.
Prerequisite(s): ARIL 321. Students create work using methods for visual effects, such as staging, lighting 3D environments, rendering techniques, migration, and establishing cohesion between background and foreground attributes. Particular focus is on reflectivity, optical depth, dynamics, and rendering methods. This course introduces the art and science of visual effects for broadcast and digital filmmaking. Offered as ARIL 360 through Winter 2023. To become ANIM 360 effective Spring 2023.
Prerequisite(s): ARIL 321. Restriction(s): BFA Animation / Illustration majors only. An overview of the working aspects of broadcast animation. Focus is on computer graphics as it has integrated into the broadcast industry. Students create animation sequences for news, industrial, educational and informational venues.
Prerequisite(s): ARIL 200 and ARIL 262. This course further acquaints students with proper staging and the ability to control the character's purpose, placement, and movement within a shot and scene. Students will envision and create environments which complement character animation and story. Storyboarding and layout design assignments will teach the necessity for successful results. Ultimately, students will strengthen their ability to create digital 2D animation. May be repeated for a maximum of 9 credits. Offered as ARIL 362 through Winter 2023. To become ANIM 301 effective Spring 2023.
Prerequisite(s): ARIL 310 and ARIL 311. Restriction(s): BFA Illustration majors only. Editorial is a fast‐paced society of magazine and newspaper illustration related to written text and commentary cartoons. This course concentrates on the conceptual importance and practices of story and text analysis to develop unique visual ideas that communicate the text's concepts. Students will develop skills for rapid iteration of such ideas from text analysis, and viable illustration techniques for reproduction in print and online media. Projects are based upon unfolding newsworthy events and 'magazine' pieces.
Prerequisite(s): ARIL 321. Restriction(s): BFA Animation / Illustration majors only. This course incorporates the essential principles of animation and an eye for timing. Students apply 2D animation principles to their 3D rigged characters and props, reinforcing lessons learned in previous animation classes. Projects introduce new animation tools within the 3D animation workflow. Students will create drawings and rough timing before beginning animation and final renders of assignments. Offered as ARIL 421 through Winter 2023. To become ANIM 421 effective Spring 2023.
Prerequisite(s): ARIL 311, ARIL 325 and ARIL 360. Restriction(s): BFA Animation / Illustration majors only. This course is part one of two for senior thesis. Students map out ideas, collaborate and may work in teams to produce a high quality representation of their capabilities. At the end of the semester, students present their ideas for project approval.
Prerequisite(s): ARIL 422. Restriction(s): BFA Animation / Illustration majors only. Part two of the senior thesis is completed during the last semester before graduation. Students work to finish their thesis with ongoing dialogue through one on one and group critiques. Successful projects are exhibited in the George Segal Gallery with opening night after the commencement ceremony. Offered as ARIL 423 through Winter 2023. To become ANIM 423 effective Spring 2023.
Prerequisite(s): ARIL 325. Restriction(s): BFA Animation / Illustration majors only. Continuing from Game Development I, this course continues on the path programming in C# and creating more sophisticated interactive games. Students are encouraged to construct experimental interactive 3D design by utilizing the various tools of the game engine as well as outside 3D software. Offered as ARIL 425 through Winter 2023. To become ANIM 425 effective Spring 2023.
Prerequisite(s): ARIL 225 and ARIL 230 and ARIL 315. Restriction(s): BFA Animation / Illustration majors only. Senior level illustration course to further refine students' technique, concepts, style and voice as illustrators, and to build portfolio quality work.
Prerequisite(s): ARIL 225. Restriction(s): BFA Animation / Illustration majors only. Corequisite(s): ARIL 430. Senior level illustration course to further refine students' technique, concepts, style and voice as illustrators, and to build portfolio quality work.
Prerequisite(s): ARIL 301, ARIL 310 and ARIL 321. Restriction(s): BFA Animation / Illustration majors only. From concept to completion, students work in teams to produce a completed animated short. This course provides a collaborative environment for pitching ideas, visual development and creative problem solving during production. Offered as ARIL 455 through Winter 2023. To become ANIM 455 effective Spring 2023.
Prerequisite(s): ARIL 202. Restriction(s): BFA Animation / Illustration majors only. Students create low polygon characters and scenes for use in game prototypes. Stand-alone game prototypes demonstrate basic game design principles through scripting and storyboarding.